Munkey Warfare Official Site
 
Well well well... the level, Desert, is about done. I've just today applied height fog, post processing and done some light builds. And it looks great. I've just put up 11 screens (Gallery>Screenshots>Levels) of the level so you can see for yourself how it looks. The only things that need doing are a collision radius round the level to stop players "wandering," some small detail rocks to be dotted about and some trees around the water hole. These will all come at a later date, but until then I'm going to do some work on the site (ie. replace dismal header) and then work on skeletal meshes.
 
Wow, it's amazing what you can do when you put your mind to it... I've just uploaded some screens of a cave. Well, actually, It's a mine in the middle of my new level, and it looks about done. I also think I'll ditch my first level Construction ... I'll treat it as an experiment and will try to attain the standard I've just put in the latest level because of a bit of experience.
 
Talking of screenshots... the first are now out as a treat of the terrain development!
 
Just a small progress report today. I can estimate the first screens will come out in the next month. I'm making finishing touches to the assets for the first level before I put them together. After that it'll be a case of making the PCCs (Player Controlled Characters) and then there will be a beta release! Exciting times indeed.